Still, big-screen 3-D isn't for everybody: Those of us with poor vision will probably never adjust to wearing 3-D glasses on top of our prescription specs.
That's why Nintendo's announcement last year that it had created eyeglasses-free 3-D was greeted with such enthusiasm. And its 3DS portable game machine ($250) lives up to the hype, creating a convincing illusion of a third dimension beyond its 3.5-inch screen.
The most dazzling demonstration, which comes installed on the device, is "AR Games." ("AR" stands for "augmented reality.") Place a card on a table, point the 3DS cameras at it — and a dragon bursts out of the flat surface. To shoot targets on the dragon, you have to move yourself around the card to find different angles.
You can also take 3-D photos and add a variety of effects. Or you can incorporate your friends' images into "Face Raiders," which morphs them onto a fleet of floating, whirling attack helicopters. Like "AR Games," it's simple, but offers a promising glimpse of what we might expect from future 3DS software.
Nintendo has assembled a solid but derivative lineup of 18 games ($40 each) to accompany the launch of the hardware. Almost all of them are based on familiar franchises, including Nintendo's own "Pilotwings Resort," a lighthearted flying game, and "Nintendogs + Cats," a lovable pet simulator.
The 3-D effect does enhance sports games like EA Sports' "Madden NFL Football" and Namco Bandai's "Ridge Racer 3D." But it feels superfluous in Capcom's "Super Street Fighter IV 3D Edition" because its 3-D angles tend to block your view; it's a good game, but "SF" fans will probably stick to the 2-D perspective.
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